Daily Cartoon: He-Man & The Masters of the Universe S02E08: “Second Skin”

Welcome back to another He-Man episode rewatch! I’m excited for each of the remaining episodes we have left just just to see how this series was closed out. Seeing as how this is just a hobby for me, I always have good intentions when starting projects like this, but a lot of times, life gets in the way. This time, however, I was able to keep it going, and it looks as if we’re going to be closing things out right on schedule.

But you didn’t come here to read about me, you’re here to dabble in a bit of He-Man so that’s exactly what we’re going to get into. Even though it’s been quite a while since I’ve watched this series through, I’m surprised by just how much I didn’t remember. I was completely under the impression that just about the entirety of Season 2 revolved around the new feud with the Snake Men and I was way off on that. They’re still around, lurking, waiting, judging, but not as the major focus I thought I remembered.

As we wind down, I’m hoping for some sense of finality to things. How reasonable of an expectation is that? I really don’t know, but any kind of closure would send me home with a smile.

With that said, we have six episodes left counting today so let’s hit that next chapter.

S02E08: Second Skin

Original Air Date: December 6, 2003

Screen Cap Analysis: So I throw my hands up, they’re playing my song, the butterflies fly away!

We open with Roboto and Orko playing a little game of wizard chess. Orko gets arrogant about his chances, but Roboto immediately squashes that, beats Orko and tell him he needs to learn how to anticipate and plan a few moves ahead.

While Orko is getting schooled, Lord Dactys and detail of Speleans (the humanoid bat-people) fly into the palace to see King Randor. It’s obviously urgent and Dactys tells of his security finding snakeskin sheds while on a regular patrol. Randor speaks of encountering a few Snakes while looking for Queen Marlena in yesterday’s episode, but he thought that was the last of them. Duncan examines the sheddings and observes that it has openings for five heads: King Hiss is alive!

Adam heads to Grayskull to alert the Sorceress and have her contact Zodak, but Zodak has entered his deep meditation and can be of no help. It’s basically the Odin’s Sleep so he won’t be around for a while. Sorceress, as usual, is also not much help as she is still recovering from the King Hiss’s venom. She can only offer a small premonition of the a Serpent Ring and the Sea of Rakash, but she doesn’t understand the significance.

While underground, King Hiss speaks to his minions of what he’s learned from the Tablet of the Elders which, if you remember, was just laying amongst temple ruins and was scavenged for him. The Tablet tells him that the Serpent’s Ring was buried in the Caverns of Rakash long ago once Hiss was defeated by Zodak, but that the Caverns eventually became the Sea of Rakash once Hordak attempted to invoke the spell of separation. Orko, doing research for He-Man, also becomes privy to this info and sets out to discover the Ring’s power.

He-Man puts together a search party of Man-At-Arms, Teela and Mekaneck and they interrupt Hiss’s pool party in the Sea of Rakash. He-Man, however, underestimates King Hiss’s power and Hiss somewhat easily retrieves the Ring while the Masters get their shit pushed in.

Orko, trying to use strategy like Roboto told him to visits Eternian prison to pay a visit to Rattlor in an attempt to find out the true power of the Serpent’s Ring. Orko sends Roboto to pass along the information to the rest of the Masters while he keeps probing Rattler for more details.

The Masters pursue the Snakes and end up in a battle in what appears to be an abandoned village. Roboto drops in to pass along the power of the Serpent’s Ring: it has the ability to turn living creatures into Snake Men. He-Man can only watch as Teela, Mek and Duncan becomes Snakes right in front of him and then attack him as per Hiss, their new master.

Hiss attempts to place the Ring into a beacon meant to spread the power of the Serpent’s Ring over all of Eternia, but he’s interrupted by Orko. He-Man attempts to destroy it using his Power Sword, but it’s of no use. Orko, armed with all his knowledge from interrogating Rattlor informs He-Man that nothing on Eternia can destroy the Ring. He-Man gets a bright idea and rips the beacon from the ground and throws it into the fucking sun destroying both the Ring and beacon and also reverting the changed Snake people back into their normal selves.

PSA: Having a plan is good.

Final Thoughts:

Don’t love this episode because it’s yet another instance of some super-powered artifact being hidden away on Eternia that needs to be destroyed or the universe will crumble.

Buttttttttttttt…it does re-establish the existence of the Snake Men as a known threat to Eternia independent of Skeletor and with only five episodes remaining, that’s where we really needed this episode to get us to. It’s basically a transitional episode, not to be strong on its own, but to move along the plot points which is fine if the payoff is worth it.

At this point in the game, nothing could really damper my excitement and interest as we inch closer to the finale so something beyond abysmal would need to take place for that to happen which, based on the first 34 episodes, seems incredibly unlikely. King Hiss may have been thwarted today, but him and his Snake Men are still out there. It’s now up to the Masters to handle them.

Until next time.

Joe

Twitter: @MaxSexPow

Email: ShoesOnSports@gmail.com

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